A downloadable game for Windows and macOS

What is our game?

A game where you try to catch the school supplies before they hit the ground.

Who made the game?

Our game was conceived, designed, and built by fourteen 4th through 8th grade students from different Martha's Vineyard Public Schools (Average and median grade = 6th, average and median age = 11). Students and advisors had no prior knowledge of Leap Motion, Unity, PlayMaker, or 3D game design.

The team completed the project at the West Tisbury School during 1 full day and 3 half days when school was not in session for professional development and parent-teacher conferences, and a few 1-2 hour small group sessions.... at times when, the students report, they could have been at home relaxing and playing... :-) We all think the effort and sacrifice were worth it, and hope you'll agree.

We thank everyone for their input, and hope you like the game.

Our Inspiration

We're excited about the future of technology, especially VR / AR, in part inspired by a trip some of us made off of our small island to a VR / AR Meetup in Cambridge, MA. Thanks so much to the Leap Motion team for your hospitality, generosity, and patience in demoing the capabilities of the Leap Motion Controllers! We hope this project is just the start, and that we can next explore developing in VR / AR!


Navigation & Experimentation with Unity and PlayMaker by Hutong Games

Leap Motion Controller & SDK (esp. for Widgets)

Game Object Management, including Destroy Self

Parent / Child Relationships

Prefabs and Instances

Transforms - Position, Rotation, Scale on 3 Axes

Vector 3 Variables and Management

Physics Engine / Application of Force and Bounce

Collisions and Tagging

Camera Management

Basic Animation

Finite State Machines

Random Number Generation and Management

Conditional Logic

Creating In-Game Objects

Creating, Manipulating, and Using Local and Global Variables

Passing Variables Information between Leap Motion C# Scripts and Unity / PlayMaker

Creating, Managing and Invoking Events, including across Game Objects

Converting Floats and Integers, including into Strings

Building and Displaying Strings from Collections of Strings and from Variables

Game Assets Management

Audio - Including Sampling, Importing, Conditional Play, Volume Optimization, Looping

Particle Effects

Scene Design & Transitions

Lighting - Placement, Optimization


Leap Motion Controllers & SDK

Unity for Mac

PlayMaker by Hutong Games

Agile Board hosted by Trello.com

Coggle.it Mind Maps


Leap Motion, Inc.

for Leap Motion Controllers and fabulous support!

Unity Technologies

for educational licenses, Simple Particle Pack, and support.

Teachers, Parents, & High School Mentors

David Crawford

Derek Fairchild-Coppoletti

Jack Rizza (MV Public Charter School)

Christopher Aring (MV Regional High School)

Harrison Dorr (MV Regional High School)

Curtis Fisher (MV Regional High School)


Assets Team

Delilah Hammarlund (6th)

Latham Higgins (6th)

BJ Mullen (6th)

Wilson Riley (8th)

Elias Saunier (6th)

Coding Team

Sebastian Alexander (5th)

Daniel Bonneau (8th)

Oliver Dorr (6th)

Theo Fairchild-Coppoletti (6th)

Abigail Hammarlund (8th)

Controls Team

Samuel Stone Benjamin (6th)

Jack Crawford (5th)

Hardy Eville (6th)

Tate Fairchild-Coppoletti (4th)


Alan Mahoney for lending us the computer lab.

Principal Donna Lowell-Bettencourt,

Assistant Principal Mary Boyd, &

The Faculty & Staff of the West Tisbury School



Fire Alarm.wav by payattention

Childrens' Classroom by abcopen

Pencil Eraser.wav by esperri

Book_Heavy_Noise.wav by donjmyers

Hitting baseball w. wooden bat.wav by CGEffex

www.jamendo.com: Attribution-Noncommercial-No Derivative Works 3.0

Artist: Den makes music; Song: Copier, coller, danser; Album: Chimère

Baseball Asset = http://u3d.as/cwA

Classroom Props Assets = http://u3d.as/9qm & http://u3d.as/3Ps

Copyright 2015 West Tisbury School


West Tisbury, MA

Martha's Vineyard Public Schools


All Rights Reserved

Install instructions

Requires a Leap Motion Controller & Associated Drivers to Play

For Mac

  1. Download "SchoolHouseChop_Mac_<date>.app.zip"
  2. double click "SchoolHouseChop_Mac_<date>.app.zip"
  3. move "SchoolHouseChop_Mac_<date>.app" into your applications folder

For PC

  1. Download "SchoolHouseChop_WinPC_<date>.zip"
  2. open .zip file
  3. make sure that the assets and the .dll files are all extracted and in the same folder
  4. double click the .exe to run the game


SchoolHouseChop_Mac_2015.11.09.app.zip 21 MB
SchoolHouseChop_WinPC_2015.11.09.zip 48 MB


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Congratulations! Clean style and UI, very polished, well done!